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grantsdadd77 wrote:I had a lot of fun tonight. I learned when crash and mizard are on the other team its best to stay on the ground.


twodogs257 wrote:grantsdadd77 wrote:I had a lot of fun tonight. I learned when crash and mizard are on the other team its best to stay on the ground.
I go to another room.
Not sure why it was called Easy.....it was anything but that.



KwikAg wrote:Unfortunately, I always get on too late for the walk-through portion of the night. I really need to do some dogfighting to learn the maps and the pickups, because it's not even worth getting in the air right now for me. I'm dead before I can even switch to a different weapon. My mic didn't work for a single game last night, and I kept finding myself on the opposite team of most MEEN. I resigned myself to the fact that I suck long ago, so I'm not really surprised, but it seems that the only way I can get a kill is with a MAANcake.


Good to knowsilentprocess wrote:Bail out of the tank and then after they hit the tank get back in and run them over... OR if your tank is sparking/on flames, bail out of the tank, throw a couple grenades at it while they try to get in it. If you bail out of the tank it takes no damage from pod drops.



tastyfish wrote:Speaking of MAANcakes, does it seem silly to anyone that a spawn pod can destroy a tank? If I see the circle on me, the tank is too slow to get away before the pod smashes it.





silentprocess wrote:I had to watch a video to even understand how zones worked (besides the basic capturing part) didn't understand the zone leveling and why/how they could be locked and the such.

DthB4Dishonr wrote:silentprocess wrote:I had to watch a video to even understand how zones worked (besides the basic capturing part) didn't understand the zone leveling and why/how they could be locked and the such.
Please elaborate (or a link to the video). Inquiring minds want to know.

iammateo wrote:I noticed that we lost a zns game that we started out slow to disperse, and despite playing well after 5 minutes of nada, we still lost. Zns is tricky, because. A team can protect level 3 zns that prevent any enemy expansion. Even though we eventually had more zns, they had two middle zns at full strength (lvl 3) so we couldn't bring ours up past lvl 1. So coordination is key. Also-
Zns is won on the ground! My mic was out that game, but I was hollering for the four hawks to land in enemy territory. Love the air support, but in yhe heat of battle we gotta remind ourselves what the objective is and execute accordingly

crash wrote:iammateo wrote:I noticed that we lost a zns game that we started out slow to disperse, and despite playing well after 5 minutes of nada, we still lost. Zns is tricky, because. A team can protect level 3 zns that prevent any enemy expansion. Even though we eventually had more zns, they had two middle zns at full strength (lvl 3) so we couldn't bring ours up past lvl 1. So coordination is key. Also-
Zns is won on the ground! My mic was out that game, but I was hollering for the four hawks to land in enemy territory. Love the air support, but in yhe heat of battle we gotta remind ourselves what the objective is and execute accordingly
It is very frustrated to land on a zone fight for a bit and die, and no one else shows up. It is a worthless move. We need coordination, ground and air. Someone calling what to do. Hawks can land and kill players, but ground troops need to move in right away.


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