Moderator: Warhawk Moderators

Mizard wrote:I found this today. Personally, while the game balances are still off, I think their menu interface and lists are crap.
http://community.us.playstation.com/thr ... 1?tstart=0
May 16, 2012 10:04 AM
Confirm Details For Upcoming Patches
Here are some confirm upcoming fixes/changes for the near future (although all of it might not be in the first patch but they have been confirm):
- Cluster Bombs will be tune-down.
- Tanks will be tune-down.
- Server list display will be fix to allow the ability to see all servers.
- Several weapons will be re-balance.
- Outposts will cost less rift energy.
- Clan leaderboard will be change.
- Several XP exploits will be patch.
- Uplink glitch which takes up to three minutes to spawn in.
- Homeworld fix in which sometimes only allows up to four players only.
- General connection issues such as "Fail to connect" or randomly "freezing".
- Level cap is 50, although "prestige" levels will be introduce to expand the level cap.
- Skills randomly reseeting.
- Razorback audio bug will be fix.
- Custom music support as Warhawk.
Is also good to mention that LBI is working on a community site in which players will be able to access countless of stats on the web. The first patch is expected to be release by early next week.

@DylanJobe wrote:@warhawkprincess @Semigawd We have a number of mode and layout updates planed including Troop DM and Tank DM!




iammateo wrote:Troop DM? TROOP DM?! Ya hear that, pickett? Get ready to lick me where I pee!

crash wrote:TreoRock wrote:Who knows maybe one day I will get Starhawk if BF3 gets boring and Starhawk gets better.
-- Sent from my Palm Pre3 using Forums
It will be nice to have a fresh round of noobs![]()
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TreoRock wrote:Who knows maybe one day I will get Starhawk if BF3 gets boring and Starhawk gets better.
-- Sent from my Palm Pre3 using Forums

silentprocess wrote:Excited for troop DM, that will be an absolute blast!




Play-Testing Some "Base-Ravaging" Fixes
Friday, May 18, 2012 At 3:44PM
It feels really good to be back in the mode of pushing game-balance update to our Starhawk players world-wide! And since our release on May 8th, we've been watching the comments about base-ravaging. We agree with those comments -- base-ravaging always sucks -- and we're seeing it when we play online as well. We're also seeing it in the game analytics.
So we just finished up an internal playtest using the initial set of changes we're planing to roll out next week. These are largely weapon damage, AoE and Build & Battle Rift cost changes but they made a really positive difference! The Design Team is discussing the results of the session right now and may have some other things they want to tune for next-week's balance update.
We're also going to start something new that we *DIDN'T* do during the BETA. We're going to be telling you guys about all of the changes we are going to make ahead of time before we deploy the update. This will help fuel discussion and debate in the community and really provide you guys with just a general "heads-up" to the changes.
Also, now that Starhawk is released globally, we need to make sure that individual players and their clans are aware of what's going to change *AND* when! This is especially true since many of our players are now involved in Starhawk tournaments.
Oh yeah, and one more thing. I threw in a few pics of the team working on some of the models and textures for the lush new world of Cypress. It's a really exciting and challenging environment for the team to be crafting, and the vegetation and organics are a really great addition to the collection of worlds in Starhawk.
So stay tuned to our Dev-BLOG here for the latest details!

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